Issue happens on meshes loaded from FBX and used to create a ProceduralMeshComponent with CreateMeshSection_LinearColor function
Compile and open provided project on the 'test' map and view the World Normal buffer visualization when simulating or PIEing. Notice how the world normals are changing directions on the drill bit.
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How to achieve HLSL Multiple Render Target in Material blueprints?
How to properly terminate the DoWork thread function in FAsyncTask?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119808 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.26 |
Created | Jul 19, 2021 |
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Resolved | Jun 28, 2023 |
Updated | Sep 18, 2024 |