The licensee wants to record the same number of frames as the animation in "Content/TakeRecorder_test/Grayman/anm/".
I thought that increasing the number of frames by 1F on Sequence would solve the problem,
so I tried adding 1F to the last frame and setting When Finished to Keep State by referring to the following URL, but it did not solve the problem.
https://forums.unrealengine.com/t/last-frame-of-animation-in-sequencer-is-0-1-frame-long-instead-of-1-whole-frame/141490
The number of recorded frames seems to increase or decrease by one or two frames depending on the situation.
1. Open "TakeRecorder_test_Pawn.umap"
2. Add a Source of "All Nearby Spawned Actors" to TakeRecorder.
3. Add the Source of "Level Sequence" to TakeRecorder and specify the Level Sequence of "TakeRecorder_Pawn".
4. Start PIE and press the Record button of TakeRecorder.
5. When TakeRecorder_Pawn finishes playing, finish recording and exit PIE.
6. Checking the animations saved in the "Cinematics" folder, the number of recorded frames is insufficient.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120080 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Created | Jul 21, 2021 |
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Resolved | Mar 25, 2022 |
Updated | Mar 28, 2022 |