Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors.

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Attached Files:
DAZ_Test.fbx - Straight from DAZ Studio 4.7 64 bit
DAZ_Test_Maya.fbx - Previous File imported into Maya then immediately reexported, no actions taken in Maya beyond importation
DAZ_Test_Blender.fbx - Similar to _Maya file but with Blender

Additionally Reported on Answerhub here

Also Reproduced in Main Promotable-CL-2479729

Steps to Reproduce
  1. Open QAGame Editor
  2. Import the 3 FBX Files attached
  3. Preview in Persona or place in level for viewing

RESULTS: DAZ_Test results in vertices shooting upward but skeleton appears correct; DAZ_Test_Maya imports with no errors; DAZ_Test_Blender imports with one vertices shooting upward but skeleton errors.

EXPECTED: They should all 3 import identically.

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Fix Commit2886297
Main Commit2888106
CreatedMar 17, 2015
ResolvedFeb 29, 2016
UpdatedFeb 5, 2017