Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors.
DAZ_Test.fbx - Straight from DAZ Studio 4.7 64 bit
DAZ_Test_Maya.fbx - Previous File imported into Maya then immediately reexported, no actions taken in Maya beyond importation
DAZ_Test_Blender.fbx - Similar to _Maya file but with Blender
Additionally Reported on Answerhub here
Also Reproduced in Main Promotable-CL-2479729
RESULTS: DAZ_Test results in vertices shooting upward but skeleton appears correct; DAZ_Test_Maya imports with no errors; DAZ_Test_Blender imports with one vertices shooting upward but skeleton errors.
EXPECTED: They should all 3 import identically.
Head over to the existing Questions & Answers thread and let us know what's up.