Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors.
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Attached Files:
DAZ_Test.fbx - Straight from DAZ Studio 4.7 64 bit
DAZ_Test_Maya.fbx - Previous File imported into Maya then immediately reexported, no actions taken in Maya beyond importation
DAZ_Test_Blender.fbx - Similar to _Maya file but with Blender
Additionally Reported on Answerhub here
Also Reproduced in Main Promotable-CL-2479729
RESULTS: DAZ_Test results in vertices shooting upward but skeleton appears correct; DAZ_Test_Maya imports with no errors; DAZ_Test_Blender imports with one vertices shooting upward but skeleton errors.
EXPECTED: They should all 3 import identically.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.7.2, 4.7.3, 4.8 |
Target Fix | 4.12 |
Fix Commit | 2886297 |
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Main Commit | 2888106 |
Created | Mar 17, 2015 |
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Resolved | Feb 29, 2016 |
Updated | Feb 5, 2017 |