Similar issues have already been reported here for iOS [https://udn.unrealengine.com/s/question/0D52L00004vJelTSAS/crash-ios-in-flandscaperendersystemcomputesectionperviewparameters] and here [https://udn.unrealengine.com/s/question/0D52L00005OMpgySAD/crash-on-android-in-landscaperender-in-4261]
Seems probably not Quest specific, but mobile in general, but I don't have an mobile device other than Quest to confirm
I tested with Quest 2 and confirmed the crash
LogPlayLevel: --------- beginning of tracking LogPlayLevel: 08-04 16:11:47.073 23176 23233 D UE4 : Assertion failed: (Index >= 0) & (Index < ArrayNum) File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Public\Containers/Array.h [Line: 674] LogPlayLevel: 08-04 16:11:47.073 23176 23233 D UE4 : Array index out of bounds: 20 from an array of size 60 LogPlayLevel: 08-04 16:11:47.073 23176 23233 D UE4 : [2021.08.04-23.11.47:073][ 64]Assertion failed: (Index >= 0) & (Index < ArrayNum) File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Public\Containers/Array.h [Line: 674] LogPlayLevel: 08-04 16:11:47.073 23176 23233 D UE4 : Array index out of bounds: 20 from an array of size 60 LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: === Critical error: === LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Public\Containers/Array.h [Line: 674] LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: Array index out of bounds: 20 from an array of size 60 LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: [Callstack] 0x00000000B6E422C4 libUE4.so(0x0000000005A382C4)!TArray<unsigned char, TSizedDefaultAllocator<32> >::RangeCheck(int) const::'lambda'()::operator()() const [] LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: [Callstack] 0x00000000BACA7888 libUE4.so(0x000000000989D888)!FLandscapeRenderSystem::ComputeSectionPerViewParameters(FSceneView const*, int, float, bool, bool, FVector, FMatrix) [] LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: [Callstack] 0x00000000BACD6138 libUE4.so(0x00000000098CC138)!TGraphTask<FLandscapeRenderSystem::FComputeSectionPerViewParametersTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [] LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: [Callstack] 0x00000000B7F28874 libUE4.so(0x0000000006B1E874)!FTaskThreadAnyThread::ProcessTasks() [] LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: [Callstack] 0x00000000B7F2773C libUE4.so(0x0000000006B1D73C)!FTaskThreadAnyThread::ProcessTasksUntilQuit(int) [] LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: [Callstack] 0x00000000B7F27514 libUE4.so(0x0000000006B1D514)!FTaskThreadAnyThread::Run() [] LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: [Callstack] 0x00000000B801FEB8 libUE4.so(0x0000000006C15EB8)!FRunnableThreadPThread::Run() [] LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: [Callstack] 0x00000000B7F2541C libUE4.so(0x0000000006B1B41C)!FRunnableThreadPThread::_ThreadProc(void*) [] LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: [Callstack] 0x00000000E9983540 libc.so(0x00000000000A5540)![Unknown]() [] LogPlayLevel: Error: 08-04 16:11:47.074 23176 23233 D UE4 : [2021.08.04-23.11.47:074][ 64]LogAndroid: Error: [Callstack] 0x00000000E993D674 libc.so(0x000000000005F674)![Unknown]() []
I am not able to find world outliner how to enable it?
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I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
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What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121011 in the post.
9 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.26.2 |
Target Fix | 5.1 |
Created | Aug 4, 2021 |
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Resolved | May 30, 2022 |
Updated | May 31, 2022 |