As mentioned in the UDN - the user tried to rename an SMC to a different actor, which leaves the URO manager left with an incorrect data as it is not aware of the move. User proposed overriding PostRename() in SkinnedMeshComponent to assert or fix up the data.

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Won't Fix
ComponentUE - Anim - Runtime
Affects Versions4.26
Target Fix5.4
CreatedAug 12, 2021
ResolvedJan 22, 2024
UpdatedFeb 9, 2024
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