As mentioned in the UDN - the user tried to rename an SMC to a different actor, which leaves the URO manager left with an incorrect data as it is not aware of the move. User proposed overriding PostRename() in SkinnedMeshComponent to assert or fix up the data.
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121515 in the post.
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Component | UE - Anim - Runtime |
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Affects Versions | 4.26 |
Target Fix | 5.4 |
Created | Aug 12, 2021 |
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Resolved | Jan 22, 2024 |
Updated | Feb 9, 2024 |