Description

Open a level that contains instanced meshes will crash the editor. Per the users description, the level must have had lighting built and then another level loaded or the editor restarted. Once the original level that contains the instances is reopened, it will crash the editor. (No crashreporter window will be present)

I couldn't reproduce this from scratch but it is reproducible in the attached project that the user provided.

Possibly linked to JIRA UE-10157 which could not be reproduced.

AnswerHub post:

https://answers.unrealengine.com/questions/170495/47-preview-5-bug-editor-crashes-on-opening-convert.html

Steps to Reproduce

1. Go to (See Comments for file path) and download 'ReproProject.zip'
2. Unzip & open the .uproject file
3. Once loaded, go to the Content Browser > Maps > Open 'InstancesMap'

Results: The editor will crash without a crashreporter window

Expected: To be able to load the level without crashing

Callstack

No call stack (Crashreporter window never appears)

Have Comments or More Details?

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Fixed
ComponentRendering
Affects Versions4.7.2
Target Fix4.8
Fix Commit2481148
CreatedMar 19, 2015
ResolvedMar 19, 2015
UpdatedApr 27, 2018