D:/Unreal/UE4_Release-4.27/Engine/Shaders/Private/LandscapeVertexFactory.ush(788,3-59): Shader FDebugViewModeVS, Permutation 0, VF FLandscapeVertexFactory[Image Removed]:/Unreal/UE4_Release-4.27/Engine/Shaders/Private/LandscapeVertexFactory.ush(788,3-59): Shader FDebugViewModeVS, Permutation 0, VF FLandscapeVertexFactory:
error X3017: 'GetMaterialCustomizedUVs': cannot implicitly convert from 'float2[4]' to 'float2[5]'
[2021.08.17-10.39.36:950][772]LogShaderCompilers: Warning: Failed to compile Material /Game/ThirdPersonCPP/NewMaterial.NewMaterial (MI:/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Landscape_0.LandscapeMaterialInstanceConstant_0) for platform PCD3D_SM5, Default Material will be used in game.[
On 4.26 - The material is black rather than white
On 4.27 - There is a landscape vs shader compilation error (see description).
Request a info about UE-127172 bug tracker
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121763 in the post.
2 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.26.2, 4.27, 5.1 |
Target Fix | 5.7 |
Created | Aug 17, 2021 |
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Updated | Sep 4, 2024 |