Any instances of a Blueprint class that were given a custom label in the World Outliner will have their labels reset to the object instance name whenever that Blueprint class is recompiled.
The label only resets in the World Outliner's tree view; other places such as Actor Details will continue to show the custom actor label text.
N/A
I am not able to find world outliner how to enable it?
Lighting Turns Black in Play Mode
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-122020 in the post.
0 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 5.0-early access, 5.0 |
Target Fix | 5.0 |
Created | Aug 19, 2021 |
---|---|
Resolved | Aug 24, 2021 |
Updated | Jan 22, 2024 |