Crash in the editor when changing the view mode. This occurs because of a nullptr dereference of "InMaterialInterface" in the FDebugViewModeMaterialProxy constructor (Line 32 in DebugViewModeMateri ...
The data table customization (and probably others) tries to aggressively clear out row references that are not valid in the table they point to. This breaks when selecting multiple actors or objects ...
This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...