Crash when changing to Mesh LOD Coloration view mode with Paper2D sprites

Rendering - Jan 11, 2021

Crash in the editor when changing the view mode. This occurs because of a nullptr dereference of "InMaterialInterface" in the FDebugViewModeMaterialProxy constructor (Line 32 in DebugViewModeMateri ...

Selecting multiple actors with differing DataTableHandles causes data loss

Gameplay - Core - Jan 4, 2021

The data table customization (and probably others) tries to aggressively clear out row references that are not valid in the table they point to. This breaks when selecting multiple actors or objects ...

DisplayName Metadata tag is not used in the SCS editor or the My Blueprints window

Gameplay - Blueprint Editor - Nov 12, 2020

This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...