Landscape BP Brushes in WP map causes changelist validation to fail

UE - LD & Art - Modeling Tools - Landscape - May 13, 2022

Using a Landscape BP brush in a WP map causes SCC validation to fail: [2022.05.13-09.04.47:880][473]SourceControl: Error: Changelist validation failed! [2022.05.13-09.04.47:881][473]SourceControl: ...

Unreal Insights does not recognize Android if connecting with USB cable

UE - Foundation - Insights - May 13, 2022

Unreal Insights doesn't recognize USB-connected Android in UE5, even with the same flow as UE4.27. By the way, I checked UECommandLine.txt, but I didn't find any issue. It may be related to the nee ...

Invalid Operand "WorldPartition" when calling FAutomationEditorCommonUtils::CreateNewMap();

UE - LD & Art - World Building - World Partition - May 13, 2022

LogAutomationController: Error: LogEditCondition: WorldSettings - EditCondition attempted to use an invalid operand "WorldPartition". ...

Migrate away from deprecated JCenter

UE - Platform - Mobile - May 12, 2022

Since JCenter is already obsolete, we will get an error when we try to use JCenter( e.g.  project using Facebook SDK for Android). This issue can be solved by adding mavenCentral() to the repositor ...

IVideoRecordingSystem::EnableRecording call on Windows shifts viewport drawing position

Media Framework - May 12, 2022

The viewport is shifted by the IVideoRecordingSystem::SetRecording call. This problem occurs in play standalone mode and packaged build running as window mode. (not occur in fullscreen mode) The vie ...

External event dispatcher bindings are duplicated along with instances in the level editor.

UE - Gameplay - Blueprint - May 12, 2022

Event dispatchers (i.e. delegate property values) are currently copied to the new instance when users copy/paste/dupe actors. However, this means that if you have an instance whose dispatcher is dy ...

Editor queries source control for files outside the project or engine

UE - Platform - XR - May 12, 2022

When using SVN as SSP, the following warning will be output to the log LogContentStreaming: Texture pool size now 1000 MB LogSourceControl: Attempting "svn status --show-updates --verbose --xml "/ ...

Changing a variable type inside of a Structure does not always reset it's value to the default value causing "Cannot parse value" error

UE - Gameplay - Blueprint Compiler - May 11, 2022

Changing a variable type inside of a Structure does not always reset it's default value causing "Cannot parse value" error. Upon changing the default value or adding another, different variable type ...

Root component transform is reset after reparenting an Actor-based BP with a non-native root to a parent with a native root.

UE - Gameplay - Blueprint - May 10, 2022

Two conditions for this bug to appear:The new actor class we are re-parenting to overwrites the root component in C++The map is not loaded while re-parenting No current workaround other than to rep ...