Deprecated Event Dispatchers on components do not warn on their attached actors

Gameplay - Blueprint Editor - Apr 5, 2021

[Link Removed] ...

Scaling sphere with gizmo causes it to not work with line trace

Tools - Editor Gizmos - Mar 16, 2021

Changing the scale of an actor with the level editor gizmo follows a very different codepath than changing it via the details panel. A side effect of this seems to be that line traces will no longer ...

The Reverb Effect in World Settings Does Not Update When Loading New Levels

Audio - Mar 12, 2021

When loading a new level via the Open Level node in Blueprints, the World Settings do not update the Applied Reverb Effect. When trying to reproduce the issue in 4.25.4, issue did not occur (the rev ...

Crash when changing to Mesh LOD Coloration view mode with Paper2D sprites

Rendering - Jan 11, 2021

Crash in the editor when changing the view mode. This occurs because of a nullptr dereference of "InMaterialInterface" in the FDebugViewModeMaterialProxy constructor (Line 32 in DebugViewModeMateri ...

Selecting multiple actors with differing DataTableHandles causes data loss

Gameplay - Core - Jan 4, 2021

The data table customization (and probably others) tries to aggressively clear out row references that are not valid in the table they point to. This breaks when selecting multiple actors or objects ...

DisplayName Metadata tag is not used in the SCS editor or the My Blueprints window

Gameplay - Blueprint Editor - Nov 12, 2020

This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...

WebM video format skips frames when seeking from code

Media Framework - Oct 22, 2019

Playing a video in the engine that is WebM format, results in skipped frames. This does not happen with other video formats supported in the engine. Attached are links to the WebM  videos used to te ...