Description

When manually setting the FoV of a camera actor to a value above 170 or below 5, the camera actor itself disappears and the user's mouse takes direct control of the camera actor movement and rotation.

Also Reproduced in Main Promotable-CL-2487422

Steps to Reproduce
  1. Open QAGame Editor
  2. Place a Camera Actor in the Level
  3. Set the FOV to < 5 OR > 170

RESULTS: The Actor Mesh in level disappears and the mouse controls the rotation and location of actor directly

EXPECTED: Mesh never disappears and control of location and rotation remains the same as if > 5 and < 170.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Gameplay
Affects Versions4.7.34.8
Target Fix4.11
Fix Commit2682772
CreatedMar 23, 2015
ResolvedSep 8, 2015
UpdatedApr 27, 2018
View Jira Issue