When manually setting the FoV of a camera actor to a value above 170 or below 5, the camera actor itself disappears and the user's mouse takes direct control of the camera actor movement and rotation.
Also Reproduced in Main Promotable-CL-2487422
RESULTS: The Actor Mesh in level disappears and the mouse controls the rotation and location of actor directly
EXPECTED: Mesh never disappears and control of location and rotation remains the same as if > 5 and < 170.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.7.3, 4.8 |
| Target Fix | 4.11 |
| Fix Commit | 2682772 |
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| Created | Mar 23, 2015 |
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| Resolved | Sep 8, 2015 |
| Updated | Apr 27, 2018 |