Failed to build UE4.27.0 with Win64/Development Editor.
Can avoid this error that excluding the project from build configuration.
(Solution UE4->Properties->Configuration Properties->Configuration, uncheck build to UnrealFileServer and HeadlessChaos)
A similar issue report:
Build started... 1>------ Skipped Build: Project: DatasmithMax2019, Configuration: Development_Program x64 ------ 1>Project not selected to build for this solution configuration 2>------ Skipped Build: Project: DatasmithMax2020, Configuration: Development_Program x64 ------ 2>Project not selected to build for this solution configuration 3>------ Skipped Build: Project: DatasmithMax2021, Configuration: Development_Program x64 ------ 3>Project not selected to build for this solution configuration 4>------ Skipped Build: Project: DatasmithMax2022, Configuration: Development_Program x64 ------ 4>Project not selected to build for this solution configuration 5>------ Skipped Build: Project: DatasmithNavisworks2019, Configuration: Development_Program x64 ------ 5>Project not selected to build for this solution configuration 6>------ Skipped Build: Project: DatasmithNavisworks2020, Configuration: Development_Program x64 ------ 6>Project not selected to build for this solution configuration 7>------ Skipped Build: Project: DatasmithNavisworks2021, Configuration: Development_Program x64 ------ 7>Project not selected to build for this solution configuration 8>------ Skipped Build: Project: DatasmithNavisworks2022, Configuration: Development_Program x64 ------ 8>Project not selected to build for this solution configuration 9>------ Skipped Build: Project: DatasmithRevit2018, Configuration: Development_Program x64 ------ 9>Project not selected to build for this solution configuration 10>------ Skipped Build: Project: DatasmithRevit2019, Configuration: Development_Program x64 ------ 10>Project not selected to build for this solution configuration 11>------ Skipped Build: Project: DatasmithRevit2020, Configuration: Development_Program x64 ------ 11>Project not selected to build for this solution configuration 12>------ Skipped Build: Project: DatasmithRevit2021, Configuration: Development_Program x64 ------ 12>Project not selected to build for this solution configuration 13>------ Skipped Build: Project: DatasmithRevit2022, Configuration: Development_Program x64 ------ 13>Project not selected to build for this solution configuration 14>------ Skipped Build: Project: DatasmithRhino6, Configuration: Development_Program x64 ------ 14>Project not selected to build for this solution configuration 15>------ Skipped Build: Project: DatasmithRhino7, Configuration: Development_Program x64 ------ 15>Project not selected to build for this solution configuration 16>------ Build started: Project: DatasmithSDK, Configuration: Development_Program x64 ------ 17>------ Skipped Build: Project: DatasmithSketchUpRuby2019, Configuration: Development_Program x64 ------ 17>Project not selected to build for this solution configuration 18>------ Skipped Build: Project: DatasmithSketchUpRuby2020, Configuration: Development_Program x64 ------ 18>Project not selected to build for this solution configuration 19>------ Skipped Build: Project: DatasmithSketchUpRuby2021, Configuration: Development_Program x64 ------ 19>Project not selected to build for this solution configuration 20>------ Skipped Build: Project: DatasmithSolidworks2021, Configuration: Development_Program x64 ------ 20>Project not selected to build for this solution configuration 21>------ Build started: Project: HeadlessChaosPerf, Configuration: Development_Program x64 ------ 22>------ Build started: Project: HeadlessChaos, Configuration: Development_Program x64 ------ 23>------ Build started: Project: LiveCodingConsole, Configuration: Development_Program x64 ------ 24>------ Skipped Build: Project: DsymExporter, Configuration: Invalid Win32 ------ 24>Project not selected to build for this solution configuration 25>------ Build started: Project: CrashReportClientEditor, Configuration: Development_Program x64 ------ 26>------ Skipped Build: Project: UnrealAtoS, Configuration: Invalid Win32 ------ 26>Project not selected to build for this solution configuration 27>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------ 28>------ Build started: Project: SlateViewer, Configuration: Development_Program x64 ------ 29>------ Build started: Project: SwitchboardListener, Configuration: Development_Program x64 ------ 30>------ Build started: Project: TestPAL, Configuration: Development_Program x64 ------ 31>------ Skipped Build: Project: TextureShareSDK, Configuration: Development_Program x64 ------ 31>Project not selected to build for this solution configuration 32>------ Build started: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------ 33>------ Build started: Project: UnrealFileServer, Configuration: Development_Program x64 ------ 34>------ Build started: Project: UnrealFrontend, Configuration: Development_Program x64 ------ 35>------ Build started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------ 36>------ Build started: Project: UnrealInsights, Configuration: Development_Program x64 ------ 37>------ Build started: Project: UnrealLightmass, Configuration: Development_Program x64 ------ 38>------ Build started: Project: UnrealMultiUserServer, Configuration: Development_Program x64 ------ 39>------ Build started: Project: UnrealPak, Configuration: Development_Program x64 ------ 40>------ Build started: Project: UnrealRecoverySvc, Configuration: Development_Program x64 ------ 41>------ Build started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------ 42>------ Build started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------ 43>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------ 44>------ Build started: Project: BenchmarkTool, Configuration: Development_Program x64 ------ 45>------ Build started: Project: BlankProgram, Configuration: Development_Program x64 ------ 46>------ Build started: Project: BuildPatchTool, Configuration: Development_Program x64 ------ 47>------ Build started: Project: ChaosVisualDebugger, Configuration: Development_Program x64 ------ 48>------ Build started: Project: CrashReportClient, Configuration: Development_Program x64 ------ 49>------ Skipped Build: Project: DatasmithUE4ArchiCAD, Configuration: Development_Program x64 ------ 49>Project not selected to build for this solution configuration 50>------ Skipped Build: Project: DatasmithArchiCAD, Configuration: Development_Program x64 ------ 50>Project not selected to build for this solution configuration 51>------ Skipped Build: Project: UE4EditorServices, Configuration: Invalid Win32 ------ 51>Project not selected to build for this solution configuration 52>------ Build started: Project: DatasmithCADWorker, Configuration: Development_Program x64 ------ 53>------ Skipped Build: Project: DatasmithFacadeCSharp, Configuration: Development_Program x64 ------ 53>Project not selected to build for this solution configuration 54>------ Skipped Build: Project: DatasmithMax2016, Configuration: Development_Program x64 ------ 54>Project not selected to build for this solution configuration 55>------ Skipped Build: Project: DatasmithMax2017, Configuration: Development_Program x64 ------ 55>Project not selected to build for this solution configuration 56>------ Skipped Build: Project: DatasmithMax2018, Configuration: Development_Program x64 ------ 56>Project not selected to build for this solution configuration 16>Target is up to date 16>Total execution time: 1.36 seconds 21>Parsing headers for HeadlessChaosPerf 21> Running UnrealHeaderTool HeadlessChaosPerf "D:\Github\UnrealEngine-4.27.0-release\Engine\Intermediate\Build\Win64\HeadlessChaosPerf\Development\HeadlessChaosPerf.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\Github\UnrealEngine-4.27.0-release\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 21>LogInit: Display: Loading text-based GConfig.... 21>Reflection code generated for HeadlessChaosPerf in 1.8254903 seconds 21>Target is up to date 21>Total execution time: 4.54 seconds 22>Building HeadlessChaos... 22>Using Visual Studio 2019 14.28.29336 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.28.29333) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). 22>Building 3 actions with 64 processes... 22> [1/3] Module.HeadlessChaos.4_of_5.cpp 22>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Programs/HeadlessChaos/Private/HeadlessChaosTestPhysicsScene.cpp(1377): error C2664: 'void FChaosEngineInterface::CreateActor(const FActorCreationParams &,FPhysicsActorHandle &)': cannot convert argument 2 from 'Chaos::TGeometryParticle<float,3> *' to 'FPhysicsActorHandle &' 22> D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\PhysicsCore\Public\Chaos/ChaosEngineInterface.h(333): note: see declaration of 'FChaosEngineInterface::CreateActor' 22>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Programs/HeadlessChaos/Private/HeadlessChaosTestPhysicsScene.cpp(1395): error C2664: 'void FChaosScene::AddActorsToScene_AssumesLocked(TArray<FSingleParticlePhysicsProxy *,FDefaultAllocator> &,const bool)': cannot convert argument 1 from 'TArray<Chaos::FGeometryParticle *,FDefaultAllocator>' to 'TArray<FSingleParticlePhysicsProxy *,FDefaultAllocator> &' 22> D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\PhysicsCore\Public\Chaos/ChaosScene.h(108): note: see declaration of 'FChaosScene::AddActorsToScene_AssumesLocked' 22>C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat HeadlessChaos Win64 Development -WaitMutex -FromMsBuild" exited with code 6. 22>Done building project "HeadlessChaos.vcxproj" -- FAILED. 23>Parsing headers for LiveCodingConsole 23> Running UnrealHeaderTool LiveCodingConsole "D:\Github\UnrealEngine-4.27.0-release\Engine\Intermediate\Build\Win64\LiveCodingConsole\Development\LiveCodingConsole.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\Github\UnrealEngine-4.27.0-release\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 23>LogInit: Display: Loading text-based GConfig.... 23>Reflection code generated for LiveCodingConsole in 0.7280695 seconds 23>Target is up to date 23>Total execution time: 12.57 seconds 25>Parsing headers for CrashReportClientEditor 25> Running UnrealHeaderTool CrashReportClientEditor "D:\Github\UnrealEngine-4.27.0-release\Engine\Intermediate\Build\Win64\CrashReportClientEditor\Development\CrashReportClientEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\Github\UnrealEngine-4.27.0-release\Engine\Programs\UnrealBuildTool\Log_UHT.txt" 25>LogInit: Display: Loading text-based GConfig.... 25>Reflection code generated for CrashReportClientEditor in 0.6854269 seconds 25>Target is up to date 25>Total execution time: 13.54 seconds 27>Target is up to date 27>Total execution time: 13.73 seconds 28>Target is up to date 28>Total execution time: 14.15 seconds 29>Target is up to date 29>Total execution time: 14.53 seconds 30>Target is up to date 30>Total execution time: 14.78 seconds 32>Target is up to date 32>Total execution time: 15.03 seconds 34>Target is up to date 34>Total execution time: 15.58 seconds 35>Target is up to date 35>Total execution time: 15.77 seconds 36>Target is up to date 36>Total execution time: 16.19 seconds 33>Building UnrealFileServer... 33>Using Visual Studio 2019 14.28.29336 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.28.29333) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). 33>Building 293 actions with 64 processes... 33> [1/293] UnrealFileServer.cpp 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\NetworkFileSystem\Public\INetworkFileSystemModule.h(7): fatal error C1083: Cannot open include file: 'ShaderCompiler.h': No such file or directory 33> [2/293] Module.SlateNullRenderer.cpp 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/SlateNullRenderer/Private/SlateNullRendererModule.cpp(12): fatal error C1083: Cannot open include file: 'TextureResource.h': No such file or directory 33> [3/293] Module.PhysicsCore.cpp 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(92): error C2653: 'FChaosEngineInterface': is not a class or namespace name 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(92): error C3861: 'ReleaseMaterial': identifier not found 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(103): error C2027: use of undefined type 'FPhysicsMaterialHandle_PhysX' 33> D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h(188): note: see declaration of 'FPhysicsMaterialHandle_PhysX' 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(103): error C2232: '->TUniquePtr<FPhysicsMaterialHandle,TDefaultDelete<T>>::IsValid': left operand has 'class' type, use '.' 33> with 33> [ 33> T=FPhysicsMaterialHandle 33> ] 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C2653: 'FChaosEngineInterface': is not a class or namespace name 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C3861: 'CreateMaterial': identifier not found 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(105): error C2582: 'operator =' function is unavailable in 'FPhysicsMaterialHandle_PhysX' 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(106): error C2027: use of undefined type 'FPhysicsMaterialHandle_PhysX' 33> D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h(188): note: see declaration of 'FPhysicsMaterialHandle_PhysX' 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(106): error C2232: '->TUniquePtr<FPhysicsMaterialHandle,TDefaultDelete<T>>::IsValid': left operand has 'class' type, use '.' 33> with 33> [ 33> T=FPhysicsMaterialHandle 33> ] 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(108): error C2653: 'FChaosEngineInterface': is not a class or namespace name 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(108): error C3861: 'SetUserData': identifier not found 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(109): error C2653: 'FChaosEngineInterface': is not a class or namespace name 33>D:/Github/UnrealEngine-4.27.0-release/Engine/Source/Runtime/PhysicsCore/Private/PhysicalMaterial.cpp(109): error C3861: 'UpdateMaterial': identifier not found 33> [4/293] PCH.Engine.cpp 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(375): error C3668: 'UActorComponent::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/Level.h(757): error C3668: 'ULevel::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2912): error C3668: 'AActor::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h(24): error C3668: 'UWorldSubsystem::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2065: 'FAsyncPreRegisterDDCRequest': undeclared identifier 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2923: 'TSharedPtr': 'FAsyncPreRegisterDDCRequest' is not a valid template type argument for parameter 'ObjectType' 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2976: 'TSharedPtr': too few template arguments 33> D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(560): note: see declaration of 'TSharedPtr' 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C3203: 'TSharedPtr': unspecialized class template can't be used as a template argument for template parameter 'InElementType', expected a real type 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(2564): error C3668: 'UWorld::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h(173): error C2504: 'FChaosEngineInterface': base class undefined 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h(82): error C3668: 'UCurveBase::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Sound/SoundEffectSource.h(62): error C3668: 'USoundEffectSourcePresetChain::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 33> [5/293] SharedPCH.Engine.ShadowErrors.cpp 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(375): error C3668: 'UActorComponent::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/Level.h(757): error C3668: 'ULevel::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(2912): error C3668: 'AActor::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h(24): error C3668: 'UWorldSubsystem::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2065: 'FAsyncPreRegisterDDCRequest': undeclared identifier 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2923: 'TSharedPtr': 'FAsyncPreRegisterDDCRequest' is not a valid template type argument for parameter 'ObjectType' 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C2976: 'TSharedPtr': too few template arguments 33> D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h(560): note: see declaration of 'TSharedPtr' 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(1650): error C3203: 'TSharedPtr': unspecialized class template can't be used as a template argument for template parameter 'InElementType', expected a real type 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/World.h(2564): error C3668: 'UWorld::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h(173): error C2504: 'FChaosEngineInterface': base class undefined 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h(82): error C3668: 'UCurveBase::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Sound/SoundEffectSource.h(62): error C3668: 'USoundEffectSourcePresetChain::PostEditChangeProperty': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Animation/AnimNotifies/AnimNotify.h(94): error C3668: 'UAnimNotify::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Animation/AnimInstance.h(1285): error C3668: 'UAnimInstance::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/NetDriver.h(1496): error C3668: 'UNetDriver::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/NetConnection.h(814): error C3668: 'UNetConnection::GetWorld': method with override specifier 'override' did not override any base class methods 33>D:\Github\UnrealEngine-4.27.0-release\Engine\Source\Runtime\Engine\Classes\Engine/LocalPlayer.h(277): error C3668: 'ULocalPlayer::GetWorld': method with override specifier 'override' did not override any base class methods 33>C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -WaitMutex -FromMsBuild" exited with code 6. 33>Done building project "UnrealFileServer.vcxproj" -- FAILED. 38>Target is up to date 38>Total execution time: 32.33 seconds 39>Target is up to date 39>Total execution time: 32.59 seconds 40>Target is up to date 40>Total execution time: 32.94 seconds 37>Target is up to date 37>Total execution time: 33.32 seconds 41>Target is up to date 41>Total execution time: 33.58 seconds 42>Target is up to date 42>Total execution time: 33.82 seconds 44>Target is up to date 44>Total execution time: 33.89 seconds 45>Target is up to date 45>Total execution time: 34.11 seconds 47>Target is up to date 47>Total execution time: 34.48 seconds 46>Target is up to date 46>Total execution time: 34.93 seconds 48>Target is up to date 48>Total execution time: 35.28 seconds 52>Target is up to date 52>Total execution time: 35.35 seconds 43>Targets are up to date 43>Total execution time: 40.40 seconds ========== Build: 25 succeeded, 2 failed, 23 up-to-date, 29 skipped ==========
Then failed to build.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-124648 in the post.
43 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.27 |
Created | Aug 30, 2021 |
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Resolved | Sep 9, 2021 |
Updated | Sep 10, 2021 |