Description

Tracking a potential issue where components in C++ are being "lost" prior to BeginPlay.

Renaming the reference variable seems to work around the issue, but the cause is currently unknown/needs more investigation.

Steps to Reproduce
Callstack

N/A

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-125220 in the post.

0
Login to Vote

Backlogged
ComponentUE - Gameplay - Components
Affects Versions4.224.26
CreatedSep 3, 2021
UpdatedSep 27, 2021