I notice in 4.27 there's a change looks like where the issue is from
" * Cubemaps generated from .hdr long-lat sources were being strongly blurred in cases when mipmaps were enabled. This happened originally because such cubemaps were intended for use only with the "Ambient Cubemap" lighting feature, and their mips were generated using angular filtering. Skylights now have many mechanisms for visibility and shadowing, causing that feature to become obsolete. Angular mipmap filtering for long-lat textures is disabled, and therefore mipmaps for cubemaps no longer introduce significant blur."
In Staticmesh editor open the Preview Scene Settings panel
Disable Skylight, Directional light, Only apply Ambient Cubemap as a light source in its PP settings
The Sphere's lighting looks very blocky and pixelized
See the images, in 4.26 it's all good;
[Link Removed]
but in 4.27 it's bad
[Link Removed]
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-127119 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.27 |
Target Fix | 5.0 |
Created | Sep 19, 2021 |
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Resolved | Oct 5, 2021 |
Updated | Oct 5, 2021 |