Download and launch the licensee project here - [Link Removed]
The issue should be immediately visible, and is exacerbated by setting the screen percentage to 60.
Request a info about UE-127172 bug tracker
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-127665 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.26.2, 4.27 |
Target Fix | 5.0 |
Created | Sep 23, 2021 |
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Resolved | Sep 27, 2021 |
Updated | Sep 27, 2021 |