Download the licensee repro from here - [Link Removed]
Extract and place the top "Goldfish" folder in any project.
Set Project setting "Shadow Map Method" to "Virtual Shadow Maps (Beta)"
Open the map "ijg_shadow_artifact"
Open level sequence LS_Test_VirShadow
Hit "play" on the level sequence. The shadows start ok but then quickly look out of place, and are too large on the mouths.
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-127691 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Sep 23, 2021 |
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Resolved | Mar 3, 2022 |
Updated | Jan 26, 2023 |