Steps to Reproduce

Open any project

  1. In the editor viewport, add an empty actor to the scene with a static mesh component whose mesh has nanite enabled (it doesn't matter which).
  2. On the static mesh component of the actor, check "hidden in game" under the rendering tab
  3. Hit 'G' or toggle "Game View" in the editor's Viewport options, and notice the static mesh still shows. If you disable nanite, the mesh disappears in game view as expected.

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Fixed
ComponentUE - Rendering - Nanite
Affects Versions5.0
Target Fix5.0
Fix Commit18737590
Main Commit18738671
CreatedSep 23, 2021
ResolvedJan 26, 2022
UpdatedFeb 3, 2022