I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the decal blend mode of the material.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-129565 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.6 |
Created | Sep 28, 2021 |
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Updated | Sep 5, 2024 |