The desired behavior from a user perspective here is that they'd be able to use Static Switches in a decal master material to toggle different features and behaviors. In the above setup, if I set the Use Base Color ignore-switch to False, I would expect and want my decal to use only the DBuffer Normal blend mode.
I've attached a project with the materials and scene setup necessary to replicate the issue.
This behavior can also be seen using a similar setup with Material Attributes:
[Image Removed]
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-129570 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 5.0, 5.1 |
Target Fix | 5.6 |
Created | Sep 28, 2021 |
---|---|
Updated | Sep 5, 2024 |