If a user import a lot of animation in one fbx, the logic that compute the automatic framerate can diverge and hit a very high value. The maximum sample rate is 1920Hz which is very high,. The user cannot see the automatic frame rate in the import dialog, we should display this information.
We should also allow 3 options like: custom framerate, fbx file framerate and automatic framerate.
Import an fbx you will not be able to know at which frame rate it bake bone animation if you let the automatic frame rate sample.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130601 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.26 |
Created | Oct 4, 2021 |
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Updated | Sep 15, 2023 |