This problem occurs when you do a lighting build.
It does not occur when the reflection capture is done by itself.
Place a reflection capture on a map with a large number of lightmaps and do a lighting build. [Image Removed]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130688 in the post.
1 |
Component | UE - Graphics Features |
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Target Fix | 5.1 |
Fix Commit | 20008692 |
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Created | Oct 5, 2021 |
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Resolved | Jun 8, 2022 |
Updated | Jun 10, 2022 |