This problem occurs when you do a lighting build.
It does not occur when the reflection capture is done by itself.
Place a reflection capture on a map with a large number of lightmaps and do a lighting build. [Image Removed]
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130688 in the post.
1 |
Component | UE - Graphics Features |
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Target Fix | 5.1 |
Fix Commit | 20008692 |
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Created | Oct 5, 2021 |
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Resolved | Jun 8, 2022 |
Updated | Jun 10, 2022 |