This problem occurs when you do a lighting build.
It does not occur when the reflection capture is done by itself.
Place a reflection capture on a map with a large number of lightmaps and do a lighting build. [Image Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130688 in the post.
1 |
Component | UE - Graphics Features |
---|---|
Target Fix | 5.1 |
Fix Commit | 20008692 |
---|
Created | Oct 5, 2021 |
---|---|
Resolved | Jun 8, 2022 |
Updated | Jun 10, 2022 |