I think tessellation will be discontinued in the future, but I will report it just in case.
The licensee is not keen on fixing this problem.
Check the NewMaterial of the attached project.
Or create a Material as shown in the attached image.
[SM5] /Engine/Generated/Material.ush(2492,2-41): warning X3206: implicit truncation of vector type
[SM5] /Plugin/FX/Niagara/Private/NiagaraMeshVertexFactory.ush(675,6-52): warning X3203: signed/unsigned mismatch, unsigned assumed
[SM5] /Plugin/FX/Niagara/Private/NiagaraMeshVertexFactory.ush(926,10-50): error X3018: invalid subscript 'TexCoords'
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130811 in the post.
1 |
Component | UE - Niagara |
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Affects Versions | 4.27 |
Created | Oct 6, 2021 |
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Resolved | Jul 19, 2023 |
Updated | Jul 19, 2023 |