This issue does not evaluate PostProcessAnimBP for skeletal meshes set to additional meshes in AnimMontage
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If I opened PostAnimBP directly and compiled it, it also played on AnimMontage.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-131711 in the post.
| 0 |
| Component | UE - Anim - Runtime |
|---|---|
| Affects Versions | 4.27 |
| Target Fix | 5.0 |
| Created | Oct 14, 2021 |
|---|---|
| Resolved | Oct 25, 2021 |
| Updated | Jan 26, 2023 |