Description

This issue does not evaluate PostProcessAnimBP for skeletal meshes set to additional meshes in AnimMontage
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If I opened PostAnimBP directly and compiled it, it also played on AnimMontage.
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Steps to Reproduce
  1. Open attached project
    [Link Removed]
  2. Open AnimMontage
    Postprocess AnimBP of Skeletal Mesh added to Additional Meshs will not play.

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Fixed
ComponentUE - Anim - Runtime
Affects Versions4.27
Target Fix5.0
Fix Commit17883589
CreatedOct 14, 2021
ResolvedOct 25, 2021
UpdatedNov 21, 2021