This issue does not evaluate PostProcessAnimBP for skeletal meshes set to additional meshes in AnimMontage
If I opened PostAnimBP directly and compiled it, it also played on AnimMontage.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-131711 in the post.
|Component||UE - Anim - Runtime|
|Created||Oct 14, 2021|
|Resolved||Oct 25, 2021|
|Updated||Jan 26, 2023|