This is a regression from 4.27. This is happening because of the change to typed elements. UEditorEngine::PostUndo, when combined with the typed element changes causes the selection set to reorder itself on undo/redo of the nested, selected component.
The typed element changes usually grab the last selected element in the selection set. Prior to the selection set changes, we had special logic which only dealt with actors and components, and prioritized the selected component set over the selected actor set.
We probably need to do some combination of the following:
Expected -> the gizmo is offset and rotated to accurately reflect local space of the static mesh
Actual -> the gizmo uses world space of the root bone, but draws at the correct offset position.
Alternatively, you can get into the same state by redoing some change.
Request a info about UE-127172 bug tracker
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-132003 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0-early access, 5.0-early access 2, 5.0 |
Target Fix | 5.0 |
Created | Oct 18, 2021 |
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Resolved | Dec 10, 2021 |
Updated | Jan 22, 2024 |