When the uv value is very close to 0 ( < 0.001 ), the boundary value of the PVRTC texture is sampled as white. please refer to attached images and sample project.
problem goes away when changing the texture format to ASTC
expected : Shading color on IOS device should be same as IOS preview on Editor
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How to properly terminate the DoWork thread function in FAsyncTask?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-132321 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.26.2, 4.27.1 |
Target Fix | 5.0 |
Created | Oct 20, 2021 |
---|---|
Resolved | Oct 29, 2021 |
Updated | Oct 29, 2021 |