Color samples are not displayed when switching to light complexity view.

UE - Rendering - Nov 25, 2021

In other views, such as Shader Complexity, color samples are displayed. ...

Crash using D3D raytracing with Support Ray Tracing unchecked static mesh

UE - Rendering - Nov 24, 2021

Static mesh that does not have Support Ray Tracing flag does not have a GeometryRHI object. So it causes a crash in FD3D12RayTracingScene. Excluding instances that do not have a GerometyRHI in FDef ...

Crash occurs when renaming an asset that is used by Class Default Object

UE - Foundation - Core - UObject - Nov 23, 2021

Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced Fro ...

Enabling windows animation causes dropdowns to glitch up and down.

UE - Editor - UI Systems - Nov 18, 2021

Observe dropdowns glitching up and down when enabling Windows Animation in editor preferences.  This is not a regression due to it occurring in 4.26.2 ...

Typo in water body ocean materials parameter

UE - LD & Art - World Building - Water - Nov 18, 2021

In Water_Material_Ocean material, there is a typo under FluidSimulation that says "Siulation Flowmap Speed" This is not a regression due to it occurring in 4.26.2. ...

The VertexInterpolator connected to a Normalize node, input into BaseColor results in black Mesh LOD Coloration

UE - Rendering - Materials/Shaders - Nov 16, 2021

It does not appear to matter to the repro steps what is input to the VertexInterpolator, it matters more that there is a Normalize between the VertexInterpolator and the base color input of the mate ...

Crash when changing the Codec in a curve compression setting

UE - Anim - Runtime - Nov 15, 2021

The crash will occur when changing the Codec in a curve compression setting. This is a regression do it not happening in 4.26.2.. ...

Key input by Sequencer is missing in FBX output of parent-child actors

UE - Anim - Sequencer - Nov 15, 2021

This problem did not occur in 4.27.0. Animation is not output when outputting a hierarchical structure. Actor(A)   ┗Actor(B)     ┗Actor(C) This is how the attachments are registered, and the ke ...

Sequencer : Attaching a Possessable to multiple Spawnables across multiple cuts causes incorrect location restoration

UE - Anim - Sequencer - Nov 12, 2021

The restore process proceeds in the following order : 1. Remove spawnable actor in first cut (no effect because the actor is already removed ) 2. Restore location of possessable actor 3. Remove spa ...