Description

Flickering occurs when using the Post Process Ambient Occlusion (Screen Space AO). This is more noticeable when using stronger values entered into the AO fields.

I checked these settings in both 4.7.4 and 4.8, and the 4.7 version has no issues.

The user also mentions that no matter what intensity or values set for SSAO, the flickering is still present.

Steps to Reproduce

1. Open the 'Content Examples' map called 'Post Processing'
2. Go to example 1.8 - Ambient Occlusion
3. Select the 'Ambient Occlusion 3' post process volume.
4. Uncheck 'Radius In WorldSpace' and set the 'Intensity' to 1.0.
5. Press Play in Editor (PIE)
6. Step inside the 'Ambient Occlusion 3' and notice the flickering around the objects.

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Fixed
ComponentDocs - Samples
Affects Versions4.8
Target Fix4.10
Fix Commit2549592
CreatedApr 3, 2015
ResolvedJul 16, 2015
UpdatedApr 27, 2018