A licensee has also recommended a fix for this issue, please see the UDN link for details.
Example renderdoc capture of the issue can be found here - [Link Removed]
Download the licensee example project here - [Link Removed]
Create a renderdoc capture of the scene, (may need to take the capture on a delay and refocus onto the scene to capture the SceneCapture Component process).
See the attached image; the SceneCapture component processes the entire scene despite only requiring the depth, hence using resources unnecessarily.
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-132834 in the post.