A licensee has also recommended a fix for this issue, please see the UDN link for details.
Example renderdoc capture of the issue can be found here - [Link Removed]
Download the licensee example project here - [Link Removed]
Create a renderdoc capture of the scene, (may need to take the capture on a delay and refocus onto the scene to capture the SceneCapture Component process).
See the attached image; the SceneCapture component processes the entire scene despite only requiring the depth, hence using resources unnecessarily.
Request a info about UE-127172 bug tracker
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-132834 in the post.
2 |
Component | UE - Virtual Production - Rendering |
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Affects Versions | 4.27 |
Target Fix | 5.4 |
Created | Oct 26, 2021 |
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Resolved | Jun 20, 2023 |
Updated | Jul 31, 2023 |