Virtual Production stage using "Allow Sequencer Edits Only" as default setting to avoid boxes in Multiuser session accidentally submitting level edits to the session and thereby corrupting the "base" starting state of that level. However, they are working in take recorder so whenever they have to restart the editor the setting resets to "Allow All Edits" which leads to mistakes on set when they forget to manually switch back after restart.
Ideal behavior would be that the Sequencer window with the Pending Take loaded acts like it does when any other level sequence is loaded and saves/reloads the user's last setting as a project-wide setting.
I am not able to find world outliner how to enable it?
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How does TextureRenderTarget2D get TArray<uint8> type data?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-134259 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.27.1 |
Target Fix | 5.0 |
Created | Nov 8, 2021 |
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Resolved | Nov 9, 2021 |
Updated | Jan 26, 2023 |