The combination of Numpad + Shift seems to have various problems.
Regression No, according to affected versions 4.26 and 4.27
1. Open the NewMap of the attached project.
2. Start PIE
3. Rotate the camera with Numpad4, press Shift and then release the Numpad4 key
4. The camera will not stop rotating.
I am not able to find world outliner how to enable it?
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How does TextureRenderTarget2D get TArray<uint8> type data?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-134277 in the post.
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Component | UE - Gameplay - Input |
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Affects Versions | 4.26.2, 4.27.1, 5.1 |
Created | Nov 9, 2021 |
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Updated | Apr 25, 2024 |