Create or open any material in engine
Add TransformVector node to the material graph
Set Source to Tangent Space and Destination to World Space in TransforVector params. Grab the HLSL and put it into a diff tool.
Switch Source to World and Destination to Tangent. Copy the HLSL to the diff tool and view the differences.
The only difference shown is that Parameters.TangentToWorld is cast as "MaterialFloat3x3", which does not really make sense, and visually there's no difference in the material either. (See diff and example material attached)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Hey, why do i get this when i snap two similar meshes together?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-134296 in the post.
0 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Nov 9, 2021 |
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Resolved | Nov 11, 2021 |
Updated | Jan 26, 2023 |