This may be more of an error when detecting the input when layer blending is being used (as we've seen in other functions), rather than it necessarily being an error with the compilation of the standard material version.
Download the licensee repro from here - [Link Removed]
Open M_Landscape material
The red section, when connected to the base colour, shows no error.
Connect the "Multiply" node from the green section directly to the Base Colour.
Compiler error will appear: "[SM5] Function MF_Test: Missing function input 'In'"
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-134331 in the post.
0 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.27 |
Created | Nov 9, 2021 |
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Updated | Sep 22, 2022 |