Reported in UDN: [Link Removed]
Reimporting a static mesh asset from an FBX file causes collision to disappear on spline meshes referencing the static mesh asset.
In investigating this so far, I noticed that USplineMeshComponent::RecreateCollision() gets called twice during the FBX reimport process. And later in FKAggregateGeom::GetAggGeom() and FKConvexElem::DrawElemWire() although the ConvexElem appears to have the correct values, the underlying PhysX collision structure has been reset to default values.
Steps to Reproduce:
Result
The collision box disappears until you clear the static mesh property and reassign it.
Expected
The collision box is updated to represent the collision for the spline mesh based on the reimported static mesh.
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-134572 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Affects Versions | 4.27.1 |
Target Fix | 34.00 |
Created | Nov 11, 2021 |
---|---|
Resolved | Apr 7, 2022 |
Updated | Jan 7, 2025 |