Reported in UDN: [Link Removed]
Reimporting a static mesh asset from an FBX file causes collision to disappear on spline meshes referencing the static mesh asset.
In investigating this in 4.27, I noticed that USplineMeshComponent::RecreateCollision() gets called twice during the FBX reimport process. And later in FKAggregateGeom::GetAggGeom() and FKConvexElem::DrawElemWire() although the ConvexElem appears to have the correct values, the underlying PhysX collision structure has been reset to default values. In 5.0, crash occurs within Chaos source.
Steps to Reproduce:
Result
Crash occurs upon reimport.
Expected
The collision box is updated to represent the collision for the spline mesh based on the reimported static mesh.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-134573 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Nov 11, 2021 |
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Resolved | Jan 21, 2022 |
Updated | Jan 26, 2023 |