Description

When holding down the Ctrl key and pressing another key, if there is an input event bound to that key, then the nodes placed after that input event are triggered. However, this is not the case with the E key. I tested multiple keys such as Q, W, R, T, F, and S and all of them behaved as expected even when the Ctrl key was pressed as well. I also tested the E key with the Alt key and it worked correctly, so it seems that the specific Ctrl + E combination doesn't work.

I also unbound Ctrl + E from the keyboard shortcuts and it still didn't work.

Tested in //UE4/Release-4.26 @ CL 15973114 and this did NOT occur so marking as a Regression

Steps to Reproduce
  1. Create a Third Person Template project
  2. Open the ThirdPersonCharacter BP
  3. In the Event Graph, add an E input event node
  4. Connect a Print String node to it
  5. Play the game
  6. Press Ctrl + E

RESULT:

No input is detected

EXPECTED:

The text from the Print String node would be displayed on the viewport

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Fixed
ComponentUE - Gameplay - Input
Affects Versions4.27
Target Fix5.0
Fix Commit17728209
CreatedNov 23, 2021
ResolvedNov 30, 2021
UpdatedApr 27, 2022
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