Description

This is a regression
Tested in:
//UE4/Release-4.26.2 CL15973114 Binary - Did not reproduced
//UE4/Release-4.27.1 CL17735300 Binary - Reproduced
//UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced

Holding down Shift prevents F from being detected as an input. Doesn't appear to affect any other key bindings.

Similar to [Link Removed]

Steps to Reproduce
  1. Create a Third Person Template project
  2. Open Project Settings
  3. In Inputs under Bindings expand Action Mappings then add a new input
  4. Name the input ShiftF
  5. Set the Input to Keyboard F then check the box next to Shift
  6. Open the ThirdPersonCharacter BP
  7. In the Event Graph, add a keyboard F input event node
  8. Connect a Print String node to the event then change the text to F
  9. Add the Input Action ShiftF event
  10. Connect a Print String node to the event
  11. Play the game
  12. Press F to print F
  13. Press Shift+F

Actual Results:
No input is detected. "Hello" is not printed to the output nor is "F".

Expected Results:
The text from the Print String node would be displayed in the viewport

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-135782 in the post.

0
Login to Vote

Duplicate
ComponentUE - Gameplay - Input
Affects Versions4.27
Target Fix5.0
CreatedNov 23, 2021
ResolvedDec 15, 2021
UpdatedJan 3, 2022