A user is experiencing a loss of information from an actor in the packaged version of the game that they are working on. The Child is set to true in the editor and the parent is set to false. When the project is run the child should print out true via a print string. This works as expected in the editor, however if the project is packaged for windows the print string will read out false (ignoring the settings in the child actor).
We were unable to reproduce this issue in a clean project. I will be attaching a skeleton project that the user was able to make and still reproduce this issue. I will also be attaching a document that was provided by the user to provide more information on this issue.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.5 |
Target Fix | 4.8 |
Created | Apr 9, 2015 |
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Resolved | May 4, 2015 |
Updated | Apr 27, 2018 |