Description

A user is experiencing a loss of information from an actor in the packaged version of the game that they are working on. The Child is set to true in the editor and the parent is set to false. When the project is run the child should print out true via a print string. This works as expected in the editor, however if the project is packaged for windows the print string will read out false (ignoring the settings in the child actor).

We were unable to reproduce this issue in a clean project. I will be attaching a skeleton project that the user was able to make and still reproduce this issue. I will also be attaching a document that was provided by the user to provide more information on this issue.

Steps to Reproduce
  1. Down load attached project
  2. Open project
  3. Play in stand alone mode
  4. Notice the print string reads out true
  5. Package for window 64 bit
  6. Notice the print string reads out false

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.5
Target Fix4.8
Fix Commit2536495
Release Commit2539178
CreatedApr 9, 2015
ResolvedMay 4, 2015
UpdatedApr 27, 2018