It seems that changing the name of a variable inside a struct that is being used by a Control Rig variable causes a crash. Additionally, after making the change and recompiling the Control Rig blueprint, even opening that blueprint will cause the editor to crash.
Tested in //UE4/Release-4.26 @ CL 15973114 and this occurred, so not marking as a Regression.
RESULT:
The editor crashes
EXPECTED:
The name of the variable on the output pin updates to the new name
ntdll!7ff814770000 + 9cdf4 KERNELBASE!7ff812000000 + 21a5e UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1591] UE4Editor!7ff62a8d0000 + 3b7ff VCRUNTIME140!7ff8003d0000 + ebc0 ntdll!7ff814770000 + a20cf ntdll!7ff814770000 + 51454 ntdll!7ff814770000 + 511a5 KERNELBASE!7ff812000000 + 34f69 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1644] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:78] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61] UE4Editor-Core!static void AssertFailedImplV(const char *, const char *, int, const wchar_t *, char *) [AssertionMacros.cpp:104] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:461] UE4Editor-RigVM!static void `FRigVMRegisterOffset::FRigVMRegisterOffset'::`2'::FRigVMRegisterOffsetBuilder::WalkStruct(class UStruct *, const class FString & const, struct FRigVMRegisterOffset & const) [RigVMMemory.cpp:178] UE4Editor-RigVM!FRigVMRegisterOffset::FRigVMRegisterOffset(UScriptStruct *,FString const &,int,unsigned short) [RigVMMemory.cpp:305] UE4Editor-RigVM!FRigVMRegisterOffset::Serialize(FArchive &) [RigVMMemory.cpp:123] UE4Editor-RigVM!operator<<(FArchive &,TArray<FRigVMRegisterOffset,TSizedDefaultAllocator<32> > &) [Array.h:1204] UE4Editor-RigVM!FRigVMMemoryContainer::Serialize(FArchive &) [RigVMMemory.cpp:516] UE4Editor-RigVM!URigVM::Serialize(FArchive &) [RigVM.cpp:79] UE4Editor-ControlRig!UControlRigBlueprintGeneratedClass::Serialize(FArchive &) [ControlRigBlueprintGeneratedClass.cpp:48] UE4Editor-CoreUObject!FLinkerLoad::Preload(UObject *) [LinkerLoad.cpp:4183] UE4Editor-CoreUObject!FLinkerLoad::CreateExport(int) [LinkerLoad.cpp:4948] UE4Editor-CoreUObject!FLinkerLoad::CreateExportAndPreload(int,bool) [LinkerLoad.cpp:3586] UE4Editor-CoreUObject!FLinkerLoad::LoadAllObjects(bool) [LinkerLoad.cpp:3757] UE4Editor-CoreUObject!LoadPackageInternal(UPackage *,wchar_t const *,unsigned int,FLinkerLoad *,FArchive *,FLinkerInstancingContext const *) [UObjectGlobals.cpp:1354] UE4Editor-CoreUObject!LoadPackage(UPackage *,wchar_t const *,unsigned int,FArchive *,FLinkerInstancingContext const *) [UObjectGlobals.cpp:1469] UE4Editor-CoreUObject!ResolveName(UObject * &,FString &,bool,bool,unsigned int,FLinkerInstancingContext const *) [UObjectGlobals.cpp:791] UE4Editor-CoreUObject!StaticLoadObjectInternal(UClass *,UObject *,wchar_t const *,wchar_t const *,unsigned int,UPackageMap *,bool,FLinkerInstancingContext const *) [UObjectGlobals.cpp:853] UE4Editor-CoreUObject!StaticLoadObject(UClass *,UObject *,wchar_t const *,wchar_t const *,unsigned int,UPackageMap *,bool,FLinkerInstancingContext const *) [UObjectGlobals.cpp:928] UE4Editor-ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems(TArrayView<TSharedRef<FContentBrowserAssetFileItemDataPayload const ,0> const ,int>,bool) [ContentBrowserAssetDataCore.cpp:287] UE4Editor-ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems(IAssetTools *,UContentBrowserDataSource const *,TArrayView<FContentBrowserItemData const ,int>,bool) [ContentBrowserAssetDataCore.cpp:318] UE4Editor-ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems(TArrayView<FContentBrowserItemData const ,int>) [ContentBrowserAssetDataSource.cpp:1030] UE4Editor-ContentBrowser!SContentBrowser::OnItemsActivated(TArrayView<FContentBrowserItem const ,int>,EAssetTypeActivationMethod::Type) [SContentBrowser.cpp:2281] UE4Editor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void ,FDefaultDelegateUserPolicy>::Execute(TArrayView<FContentBrowserItem const ,int>,EAssetTypeActivationMethod::Type) [DelegateInstancesImpl.h:290] UE4Editor-ContentBrowser!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem,0>) [SAssetView.cpp:3548] UE4Editor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FAssetViewItem,0>) [DelegateInstancesImpl.h:307] UE4Editor-ContentBrowser!TDelegate<void ,FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FAssetViewItem,0>) [DelegateSignatureImpl.inl:599] UE4Editor-ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked(TSharedPtr<FAssetViewItem,0>) [SListView.h:1074] UE4Editor-ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick(FGeometry const &,FPointerEvent const &) [STableRow.h:461] UE4Editor-Slate!static class FReply FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_2b5148752c2a272000c47b69ff14a42e> >(class FSlateApplication *, class FEventRouter::FBubblePolicy, struct FPointerEvent, const class FSlateApplication::RoutePointerDoubleClickEvent::__l2::<lambda_2b5148752c2a272000c47b69ff14a42e> & const, ESlateDebuggingInputEvent) [SlateApplication.cpp:378] UE4Editor-Slate!FSlateApplication::RoutePointerDoubleClickEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:5297] UE4Editor-Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent(TSharedPtr<FGenericWindow,0> const &,FPointerEvent const &) [SlateApplication.cpp:5284] UE4Editor-Slate!FSlateApplication::OnMouseDoubleClick(TSharedPtr<FGenericWindow,0> const &,EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5247] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2209] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2698] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1881] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:905] USER32!7ff812f10000 + e7e8 USER32!7ff812f10000 + e229 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:125] UE4Editor!7ff62a8d0000 + 7621 UE4Editor!7ff62a8d0000 + 20fbc UE4Editor!7ff62a8d0000 + 210aa UE4Editor!7ff62a8d0000 + 240cd
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-135838 in the post.
2 |
Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 4.27 |
Target Fix | 5.0 |
Created | Nov 23, 2021 |
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Resolved | Feb 2, 2022 |
Updated | Jan 26, 2023 |