Editor crashes when attempting to set an object variable to a return value within widget blueprints.
Frequency: 2/2
Crashreporter: [Link Removed]
1. Download and unzip attached .uasset
2. Add .uasset to any projects content folder
3. Open project
4. Double click to open questnode widget
5. Take variable "CurrentQuestNodeWidget" and drag it into event graph over return value pin until green check mark appears
6. release LMB to connect return value to variable.
UE4Editor_GraphEditor! SNodeTitle::GetHeadTitle() sgraphnode.cpp:59
UE4Editor_GraphEditor! TMemberFunctionCaller<SNodeTitle,FText() delegateinstanceinterface_variadics.h:161
UE4Editor_GraphEditor! TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FText,TMemberFunctionCaller<SNodeTitle,FText() tuple.h:113
UE4Editor_GraphEditor! TBaseSPMethodDelegateInstance<1,SNodeTitle,0,FText __cdecl() delegateinstancesimpl_variadics.inl:282
UE4Editor_Slate! TBaseDelegate<FText>::Execute() delegatesignatureimpl_variadics.inl:439
UE4Editor_Slate! TAttribute<FText>::Get() attribute.h:135
UE4Editor_Slate! FTextBlockLayout::ComputeDesiredSize() textblocklayout.cpp:42
UE4Editor_Slate! STextBlock::ComputeDesiredSize() stextblock.cpp:186
UE4Editor_SlateCore! SWidget::CacheDesiredSize() swidget.cpp:392
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380
UE4Editor_Slate! PrepassWindowAndChildren() slateapplication.cpp:984
UE4Editor_Slate! FSlateApplication::DrawPrepass() slateapplication.cpp:1029
UE4Editor_Slate! FSlateApplication::PrivateDrawWindows() slateapplication.cpp:1068
UE4Editor_Slate! FSlateApplication::Tick() slateapplication.cpp:1323
UE4Editor! FEngineLoop::Tick() launchengineloop.cpp:2284
UE4Editor! GuardedMain() launch.cpp:142
UE4Editor! GuardedMainWrapper() launchwindows.cpp:126
UE4Editor! WinMain() launchwindows.cpp:202
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
How to capture a screen Use CineCameraComponent without SceneComponent2d
How does the ListView implement the left mouse button sliding function?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7.5 |
Target Fix | 4.8 |
Fix Commit | 2510727 |
---|
Created | Apr 9, 2015 |
---|---|
Resolved | Apr 13, 2015 |
Updated | Apr 27, 2018 |