Editor crashes when attempting to set an object variable to a return value within widget blueprints.
Frequency: 2/2
Crashreporter: [Link Removed]
1. Download and unzip attached .uasset
2. Add .uasset to any projects content folder
3. Open project
4. Double click to open questnode widget
5. Take variable "CurrentQuestNodeWidget" and drag it into event graph over return value pin until green check mark appears
6. release LMB to connect return value to variable. 
UE4Editor_GraphEditor! SNodeTitle::GetHeadTitle() sgraphnode.cpp:59 
UE4Editor_GraphEditor! TMemberFunctionCaller<SNodeTitle,FText() delegateinstanceinterface_variadics.h:161 
UE4Editor_GraphEditor! TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FText,TMemberFunctionCaller<SNodeTitle,FText() tuple.h:113 
UE4Editor_GraphEditor! TBaseSPMethodDelegateInstance<1,SNodeTitle,0,FText __cdecl() delegateinstancesimpl_variadics.inl:282 
UE4Editor_Slate! TBaseDelegate<FText>::Execute() delegatesignatureimpl_variadics.inl:439 
UE4Editor_Slate! TAttribute<FText>::Get() attribute.h:135 
UE4Editor_Slate! FTextBlockLayout::ComputeDesiredSize() textblocklayout.cpp:42 
UE4Editor_Slate! STextBlock::ComputeDesiredSize() stextblock.cpp:186 
UE4Editor_SlateCore! SWidget::CacheDesiredSize() swidget.cpp:392 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_SlateCore! SWidget::SlatePrepass() swidget.cpp:380 
UE4Editor_Slate! PrepassWindowAndChildren() slateapplication.cpp:984 
UE4Editor_Slate! FSlateApplication::DrawPrepass() slateapplication.cpp:1029 
UE4Editor_Slate! FSlateApplication::PrivateDrawWindows() slateapplication.cpp:1068 
UE4Editor_Slate! FSlateApplication::Tick() slateapplication.cpp:1323 
UE4Editor! FEngineLoop::Tick() launchengineloop.cpp:2284 
UE4Editor! GuardedMain() launch.cpp:142 
UE4Editor! GuardedMainWrapper() launchwindows.cpp:126 
UE4Editor! WinMain() launchwindows.cpp:202 
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 | 
| Component | UE - Gameplay - Blueprint | 
|---|---|
| Affects Versions | 4.7.5 | 
| Target Fix | 4.8 | 
| Fix Commit | 2510727 | 
|---|
| Created | Apr 9, 2015 | 
|---|---|
| Resolved | Apr 13, 2015 | 
| Updated | Apr 27, 2018 |