The script performs P4 commands even if -NoP4 was specified.
It should properly handle -NoP4 by checking for
if (CommandUtils.P4Enabled)
Run the RebuildHLOD UAT command without -NoP4, and without a proper p4 environment setup (P4PORT, etc)
Notice the script still tries to perform P4 commands.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-135960 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.27 |
Target Fix | 5.6 |
Created | Nov 24, 2021 |
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Updated | Oct 11, 2024 |