A licensee reported that after upgrading from UE4 to UE5, the package size grew tremendously.
They found that the BoneAnimationTracks were serialized at cooking which should be only used in the editor and should be transient.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-135975 in the post.
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Component | UE - Anim - Runtime |
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Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Nov 25, 2021 |
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Resolved | Nov 29, 2021 |
Updated | Feb 16, 2022 |