Sequencer determines audio duration based on the sound, which does not factor in pitch information, so the duration will be incorrect, leading to incorrect playback.
RESULT:
If the section is set to loop audio playback will loop before the full wave is played. If it is not set to loop playback will end before the full wave is played.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136236 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.27 |
Created | Nov 29, 2021 |
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Resolved | Nov 29, 2021 |
Updated | Feb 3, 2022 |