Sequencer determines audio duration based on the sound, which does not factor in pitch information, so the duration will be incorrect, leading to incorrect playback.

Steps to Reproduce
  1. Create a sequence
  2. Add an audio track to the sequence
  3. set the asset to VR_shep_scale_down_01
  4. Animate and key the pitch to .75
  5. extend the section until the white bar appears in the UI, alternatively disable looping and extend the section to show the full waveform
  6. Play the sequence


If the section is set to loop audio playback will loop before the full wave is played. If it is not set to loop playback will end before the full wave is played.



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Won't Do
ComponentUE - Anim - Sequencer
Affects Versions4.27
CreatedNov 29, 2021
ResolvedNov 29, 2021
UpdatedFeb 3, 2022