An actor with an AbilitySystemComponent that is spawned by a ChildActorComponent will have a null AbilityActorInfo. This leads to a crash in the ASC when GetDebugTarget attempts to access AbilityActorInfo.
[Inline Frame] UnrealEditor-GameplayAbilities.dll!TSharedPtr<FGameplayAbilityActorInfo,1>::operator->() Line 1074 C++ > UnrealEditor-GameplayAbilities.dll!GetDebugTarget(FASCDebugTargetInfo * Info) Line 2021 C++ UnrealEditor-GameplayAbilities.dll!UAbilitySystemComponent::OnShowDebugInfo(AHUD * HUD, UCanvas * Canvas, const FDebugDisplayInfo & DisplayInfo, float & YL, float & YPos) Line 2118 C++ [Inline Frame] UnrealEditor-GameplayAbilities.dll!Invoke(void(*)(AHUD *, UCanvas *, const FDebugDisplayInfo &, float &, float &) &) Line 47 C++ [Inline Frame] UnrealEditor-GameplayAbilities.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(*)(AHUD *, UCanvas *, const FDebugDisplayInfo &, float &, float &) &) Line 324 C++ UnrealEditor-GameplayAbilities.dll!TBaseStaticDelegateInstance<void __cdecl(AHUD *,UCanvas *,FDebugDisplayInfo const &,float &,float &),FDefaultDelegateUserPolicy>::ExecuteIfSafe(AHUD * <Params_0>, UCanvas * <Params_1>, const FDebugDisplayInfo & <Params_2>, float & <Params_3>, float & <Params_4>) Line 732 C++ [Inline Frame] UnrealEditor-Engine.dll!TMulticastDelegate<void __cdecl(AHUD *,UCanvas *,FDebugDisplayInfo const &,float &,float &),FDefaultDelegateUserPolicy>::Broadcast(AHUD *) Line 967 C++ UnrealEditor-Engine.dll!AHUD::ShowDebugInfo(float & YL, float & YPos) Line 476 C++ UnrealEditor-Engine.dll!AHUD::PostRender() Line 170 C++ UnrealEditor-Engine.dll!UGameViewportClient::Draw(FViewport * InViewport, FCanvas * SceneCanvas) Line 1805 C++ UnrealEditor-Engine.dll!FViewport::Draw(bool bShouldPresent) Line 1610 C++ UnrealEditor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1975 C++ UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 454 C++ UnrealEditor.exe!FEngineLoop::Tick() Line 5251 C++ [Inline Frame] UnrealEditor.exe!EngineTick() Line 62 C++ UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 183 C++ UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 272 C++ UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 330 C++
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136498 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Dec 2, 2021 |
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Resolved | Jan 4, 2022 |
Updated | Jan 26, 2023 |