It seems that changing the value to something different than the default of a Linear Color Struct variable, results in the value being changed when upgrading the project to a new engine version. This is not exclusive to the DrawDebugCamera node as it seems to happen with any node that has a Linear Color Struct input node.
RESULT:
The value of CameraColorA reverts back to the default value of 1.0
EXPECTED:
The values are maintained when upgrading to a newer engine version
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136524 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.27.1 |
Target Fix | 5.0 |
Created | Dec 2, 2021 |
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Resolved | Dec 8, 2021 |
Updated | Dec 9, 2021 |