Moving an instanced static mesh will not move the collision along with the mesh. This will leave a visible mesh that players can walk through in one area and a blank space that cannot be walked through in another.

Steps to Reproduce

1. Open editor (any project)
2. Create new blueprint
3. Create new instanced static mesh component in components tab
4. Add one instance of instanced mesh, make sure it has a static mesh assigned
5. Compile, save, and close the blueprint
6. Open the level blueprint
7. Create the attached screenshot, change the set location to 0,0,200
8. Compile, close the level blueprint
9. PIE, run player character into the instanced mesh

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

ComponentUE - Simulation - Physics
Affects Versions4.7.5
Target Fix4.13
Fix Commit3033124
Main Commit3038035
CreatedApr 10, 2015
ResolvedJun 29, 2016
UpdatedApr 27, 2018