Moving an instanced static mesh will not move the collision along with the mesh. This will leave a visible mesh that players can walk through in one area and a blank space that cannot be walked through in another.
1. Open editor (any project)
2. Create new blueprint
3. Create new instanced static mesh component in components tab
4. Add one instance of instanced mesh, make sure it has a static mesh assigned
5. Compile, save, and close the blueprint
6. Open the level blueprint
7. Create the attached screenshot, change the set location to 0,0,200
8. Compile, close the level blueprint
9. PIE, run player character into the instanced mesh
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.7.5 |
Target Fix | 4.13 |
Fix Commit | 3033124 |
---|---|
Main Commit | 3038035 |
Created | Apr 10, 2015 |
---|---|
Resolved | Jun 29, 2016 |
Updated | Apr 27, 2018 |