Development modules can't be used in shipping games as that violates EULA
Including "TargetPlatform" as a private dependency of a code project created using the binary version of the Engine prevents the Editor from being able to package the project for Win64. Removing the "TargetPlatform" dependency allows the project to be packaged.
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RESULT:
The build fails with the following error message: MainFrameActions: Packaging (Windows (64-bit)): xgConsole: LINK : fatal error LNK1181: cannot open input file 'D:\Epic Games\4.7\Engine\Binaries\Win64\UE4Game-Redist-DesktopPlatform.lib'
EXPECTED:
The project packages successfully.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.7.5 |
Target Fix | 4.12 |
Created | Apr 10, 2015 |
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Resolved | Mar 22, 2016 |
Updated | Feb 5, 2017 |