This is not a regression.
I was able to reproduce the crash in 4.26.
Using the transform tool to manipulate keys for an Event Trigger within the curve editor of sequencer sometimes causes it to crash.
Expected Results:
The keys move and adjust accordingly.
Actual Results:
The editor sometimes crashes.
ntdll!7ffd12420000 + 9c144 KERNELBASE!7ffd0f720000 + 38ba3 UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1563] UE4Editor!7ff7e53b0000 + 3b13f VCRUNTIME140!7ffd01280000 + ecf0 ntdll!7ffd12420000 + a11ff ntdll!7ffd12420000 + 6a289 ntdll!7ffd12420000 + 9fe6e UE4Editor-CurveEditor!FCurveEditorDragOperation_MoveKeys::OnDrag(FVector2D,FVector2D,FPointerEvent const &) [CurveEditorDragOperation_MoveKeys.cpp:90] UE4Editor-CurveEditor!SInteractiveCurveEditorView::OnMouseMove(FGeometry const &,FPointerEvent const &) [SInteractiveCurveEditorView.cpp:650] UE4Editor-Slate!static class FReply <lambda_4d385d0b298919766951e0d5d3094014>::operator() [SlateApplication.cpp:5096] UE4Editor-Slate!static class FReply FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_4d385d0b298919766951e0d5d3094014> >(class FSlateApplication *, class FEventRouter::FToLeafmostPolicy, struct FPointerEvent, const class FSlateApplication::RoutePointerMoveEvent::__l44::<lambda_4d385d0b298919766951e0d5d3094014> & const, ESlateDebuggingInputEvent) [SlateApplication.cpp:378] UE4Editor-Slate!FSlateApplication::RoutePointerMoveEvent(FWidgetPath const &,FPointerEvent const &,bool) [SlateApplication.cpp:5103] UE4Editor-Slate!FSlateApplication::ProcessMouseMoveEvent(FPointerEvent const &,bool) [SlateApplication.cpp:5594] UE4Editor-Slate!FSlateApplication::OnMouseMove() [SlateApplication.cpp:5518] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2216] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2642] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1046] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:878] USER32!7ffd11690000 + 163ed USER32!7ffd11690000 + 15de2 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130] UE4Editor!7ff7e53b0000 + 8848 UE4Editor!7ff7e53b0000 + 2117c UE4Editor!7ff7e53b0000 + 2125a UE4Editor!7ff7e53b0000 + 352bd UE4Editor!7ff7e53b0000 + 37fea KERNEL32!7ffd11e00000 + 17bd4 ntdll!7ffd12420000 + 6ced1
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136945 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.27 |
Created | Dec 8, 2021 |
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Resolved | Dec 8, 2021 |
Updated | Jan 21, 2022 |