This issue was reported by the licensee, but it's possible that the number of vertices in the particles is higher than it really is.
0.1% 0.02ms PrePass DDM_AllOpaque (Forced by DBuffer) 2 draws 6 prims 36 verts 0.1% 0.01ms DefaultParticle NewParticleSystem 3 instances 1 draw 6 prims 36 verts
As a result, it seems that the increase in the value of Verts is incorrect.
Particles: 1 2 prims 4 vertices Particles: 2 4 prims 16 vertices Particles: 3 6 prims 36 vertices Particles: 4 8 prims 64 vertices
When I checked it with RenderDoc, the number of vertices was not large compared to the value of Profile GPU.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-137036 in the post.
2 |
Component | UE - Niagara |
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Affects Versions | 4.27 |
Created | Dec 9, 2021 |
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Resolved | Jul 19, 2023 |
Updated | Jul 19, 2023 |