This is not a regression.
Tested in:
//UE4/Release-4.27 CL18319896 Binary
//UE5/Release-5.0-EarlyAccess CL16682836 Binary
//UE5/Release-5.0 CL18407655 Personal P4
When opening a static mesh without a valid viewport the editor crashes.
Expected Results:
Static Mesh Editor reopens without the viewport.
Actual Results:
Editor crashes.
UnrealEditor-StaticMeshEditor!FStaticMeshEditor::ExtendToolBar() [StaticMeshEditor.cpp:911] UnrealEditor-StaticMeshEditor!FStaticMeshEditor::InitStaticMeshEditor(EToolkitMode::Type,TSharedPtr<IToolkitHost,0> const &,UStaticMesh *) [StaticMeshEditor.cpp:266] UnrealEditor-StaticMeshEditor!FStaticMeshEditorModule::CreateStaticMeshEditor(EToolkitMode::Type,TSharedPtr<IToolkitHost,0> const &,UStaticMesh *) [StaticMeshEditorModule.cpp:51] UnrealEditor-AssetTools!FAssetTypeActions_StaticMesh::OpenAssetEditor(TArray<UObject *,TSizedDefaultAllocator<32> > const &,TSharedPtr<IToolkitHost,0>) [AssetTypeActions_StaticMesh.cpp:84] UnrealEditor-UnrealEd!7ffca11e0000 + ced2da UnrealEditor-UnrealEd!7ffca11e0000 + cedbb0 UnrealEditor-UnrealEd!7ffca11e0000 + ced95a UnrealEditor-ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems(TArrayView<TSharedRef<FContentBrowserAssetFileItemDataPayload const ,0> const ,int>,bool) [ContentBrowserAssetDataCore.cpp:287] UnrealEditor-ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems(IAssetTools *,UContentBrowserDataSource const *,TArrayView<FContentBrowserItemData const ,int>,bool) [ContentBrowserAssetDataCore.cpp:307] UnrealEditor-ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems(TArrayView<FContentBrowserItemData const ,int>) [ContentBrowserAssetDataSource.cpp:1046] UnrealEditor-ContentBrowser!SContentBrowser::OnItemsActivated(TArrayView<FContentBrowserItem const ,int>,EAssetTypeActivationMethod::Type) [SContentBrowser.cpp:2454] UnrealEditor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void ,FDefaultDelegateUserPolicy>::Execute(TArrayView<FContentBrowserItem const ,int>,EAssetTypeActivationMethod::Type) [DelegateInstancesImpl.h:290] UnrealEditor-ContentBrowser!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem,0>) [SAssetView.cpp:3560] UnrealEditor-ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FAssetViewItem,0>) [DelegateInstancesImpl.h:307] UnrealEditor-ContentBrowser!TDelegate<void ,FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FAssetViewItem,0>) [DelegateSignatureImpl.inl:599] UnrealEditor-ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked(TSharedPtr<FAssetViewItem,0>) [SListView.h:1080] UnrealEditor-ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick(FGeometry const &,FPointerEvent const &) [STableRow.h:461] UnrealEditor-Slate!static class FReply FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_38816398cd24931ec4d21c3bfc532a3b> >(class FSlateApplication *, class FEventRouter::FBubblePolicy, struct FPointerEvent, const class FSlateApplication::RoutePointerDoubleClickEvent::__l2::<lambda_38816398cd24931ec4d21c3bfc532a3b> & const, ESlateDebuggingInputEvent) [SlateApplication.cpp:380] UnrealEditor-Slate!FSlateApplication::RoutePointerDoubleClickEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:5302] UnrealEditor-Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent(TSharedPtr<FGenericWindow,0> const &,FPointerEvent const &) [SlateApplication.cpp:5289] UnrealEditor-Slate!FSlateApplication::OnMouseDoubleClick(TSharedPtr<FGenericWindow,0> const &,EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5252] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2200] UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2689] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1872] UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:896] USER32!7ffd11690000 + 163ed USER32!7ffd11690000 + 15de2 UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:131] UnrealEditor!7ff6938b0000 + 76cb UnrealEditor!7ff6938b0000 + 20b2c UnrealEditor!7ff6938b0000 + 20c0a UnrealEditor!7ff6938b0000 + 3573d UnrealEditor!7ff6938b0000 + 386ba KERNEL32!7ffd11e00000 + 17bd4 ntdll!7ffd12420000 + 6ced1
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-137086 in the post.
0 |
Component | UE - Editor |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Dec 9, 2021 |
---|---|
Resolved | Dec 9, 2021 |
Updated | Jan 26, 2023 |