If the user clicks on the spin box that has an On Mouse Leave event and then drags the mouse around the leave event will fire off as if the mouse position is still being updated to the screen (the mouse is hidden when clicking and dragging on a spin box). This causes two issues.
Issue one: There is a continuity error because the mouse enter event does not fire during this error, only the the event leave. Meaning that you can have multiple leave events firing off without a ever getting a mouse enter event.
Issues two: The mouse when release always shows up as the spot that the user originally clicked on the spin box. This means the expected behavior is for the event leave to not fire off while using the spin box
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to properly terminate the DoWork thread function in FAsyncTask?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.7.5, 4.8 |
Created | Apr 13, 2015 |
---|---|
Resolved | Aug 11, 2016 |
Updated | Jul 14, 2021 |