Objects with a bezier curve modifier register as having no triangles when imported to editor from Blender as an FBX.
1. Download and unzip attached .fbx file
2. Open editor (any project)
3. Attempt to import unzipped fbx file into editor.
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.7.5 |
Created | Apr 13, 2015 |
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Resolved | Aug 3, 2016 |
Updated | Jul 14, 2021 |